Exploring the Fallout Universe, the Gaming World’s Most Unexpected TV Hit

The Fallout TV show is back to streaming services, and it's fair to say that fans were agreeably astonished by the quality of its initial run. By depicting the retro-futuristic, post-apocalyptic United States through the lenses of three separate characters, it succeeded in capturing different facets of the gamer's journey.

There was Lucy the vault dweller, attempting to uphold her morals and finding that the barren landscape made that incredibly hard; Brotherhood initiate Max, the militant faction new recruit, who starts challenging his cult's dogma and causes significant chaos in powered exoskeleton; and Walton Goggins's character, a fan-favorite figure who has long since lost any moral compass out in the radioactive wilderness.

Building Anticipation for Season Two

The debut season's conclusion revealed key information about the culprits behind the global annihilation that condemned a society in subterranean shelters for hundreds of years. It also raised numerous mysteries unresolved for the second season – and, on this occasion, hopes are considerably elevated.

“We'd gladly accept ‘pretty good’ – let’s get that on a poster,” quips the show's co-creator.

“Going into the first season, everyone’s like, ‘Just don't mess it up’,” adds the game director. “We are ecstatic with the reception to the show, so this time people are arriving with more eagerness and new expectations.”

A New Vegas Vibe for the Next Installment

The new season is set in the neon-lit city, the backdrop of the 2010’s game Fallout: New Vegas, which is widely regarded for having the best writing and personalities in the franchise, despite the fact that it was a bit broken at launch.

“It embodies a arid atmosphere, a Southwestern essence, that’s so key to that game,” says Nolan. “That parched, desolate Route 66 feeling of the game is so much rewarding to bring into the show.”

In the show's timeline, a long time has passed since the events of the New Vegas game by the time the protagonists arrive there. Nevertheless, the creators hint that it will honor the fan's adventure.

The Importance of Physical Sets

The Fallout TV series is distinguished by its tangible quality – its production team insisted on authentic items and locations were built, reflecting the improvised nature of the towns in the games.

“Being a genre enthusiast, so many productions I watch, I’m conscious that they’re all filmed against a blue screen,” comments another of the showrunners. “The key objective of an adaptation, especially of a interactive medium, is to feel like it’s real.”

In fact, virtually every element you see on-screen is real, even the notoriously frightening irradiated monsters known as Deathclaws. In the show, they are created using practical effects, and were apparently rather intimidating up close.

Made by Fans, for Fans

The Fallout series resonates because it is crafted by accomplished storytellers who are also longtime fans, in collaboration with the game developers behind the franchise. This common understanding for the universe is apparent in the final product.

The second season is launching on a episode-by-episode basis rather than as a full-season drop, marking a change from the previous season. This format will allow for a new viewing experience, something the creators themselves are excited to observe.

“It has more depth, it’s more expansive, it’s wittier, it has a lot of twists,” says the game director. “I am excited to seeing what people think.”

Adrian Reynolds
Adrian Reynolds

A fintech strategist with over a decade of experience in digital payments and blockchain technology, passionate about driving financial inclusion.